Thursday, September 11, 2014

News::No Man's Sky: How Big is Too Big?

"Hello Games debuted No Man's Sky at the Spike VGX Awards 2013. It's hilarious when one looks back on it, primarily because the VGX was an utter cringe-fest and also because of the game's subsequent impact. We didn't know it at first but No Man's Sky would slowly ramp up its scale until it was re-revealed at Sony's E3 presser and confirmed for the PS4 (along with PC). The absence in between wasn't due to any confusion or re-working of the core concept - on the contrary, Hello Games suffered from flash floods destroying the majority of its office, forcing a relocation and subsequent rallying of development."



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