GamingLives takes a look at the upcoming point-and-click from Daedalic. "Where developers like Telltale couldnt find a way to pair moral ambiguity with puzzle-solving, Kevin Mentz and Daedalic have managed to do so without altering the genre entirely, and are offering something far more appealing as a result. Here, we have a story involving multiple protagonists where many of the puzzles come with more than one solution, and the events and consequences that play out are dependant not on what moral choices you make through dialogues, but through the way you solve the puzzles."
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