Friday, June 20, 2014

News::Shovel Knight will be handling checkpoints a little differently

Destructoid: "Shovel Knight is almost here -- just one more week until you can get your hands on it. But before then, Yacht Club Games has decided to share their thought process on how they're handling checkpoints, starting with the abandoned "invisible" point system, a la Mega Man -- you die, you start back at a pre-determined point. They then changed that to a "pay-per-use" checkpoint, which would have been a nice idea, but alienated newer players -- so they tossed it."



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