From the article, "Heartwood is more art piece than proper game, a singular experience that happens to employ a few of the mediums conventions to get its point acrossthough it doesnt really have a point, per se. Heartwoods only point is conveying feelings: wonder, curiosity, fear, loneliness, anticipation. Its a fascinating example of what happens when a developer uses just a few ideas, committing to them utterly."
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