There are many of us who have been involved with virtual reality (VR) in one way or another long before the Oculus Rift was a part of the communitys social spectrum. This 1980s is generally considered to boom period for the technology: the point at which consumers could feasibly interact with virtual worlds in a way unlike any other. However, the promise of VR famously passed by due to expensive hardware and poor quality visual design. Nick Pittom, creator of the popular Spirited Away inspired VR demo, has lived a similar story to that described here.
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