GR-UK writes: We caught up with game designer Maciej Binkowski and learnt more about Dying Light - a more mobile, mature and vertical experience than the studio's previous offering, Dead Island. "We'd like the player to experience an adventure of going from this very simple person and becoming something better in the process, when all the challenges that the world will throw at you will definitely change you as a person," the game designer explained, before going on to give us a little insight into the game's RPG features. "We have a number of RPG elements... There's plenty of active abilities for you to unlock, and we want each one of them to be a game changer."
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