Tuesday, March 4, 2014

News::Shadowrun: Dragonfall Review | GIZORAMA

GIZORAMA - Hearing the name Shadowrun evokes a lot of memories in players, for a lot of different reasons. Theres the ever-present tabletop RPG system, sure, but many gamers may recall the two very good (and surprisingly different) SNES and Genesis RPGs that surfaced in the 16-bit era. Still others may recall, with some sadness, the ill-fated Xbox 360 multiplayer-only shooter set in the Shadowrun universe. Perhaps coasting off the failure of this previous game, a startup studio called Harebrained Schemes acquired the license and created Shadowrun Returns, a gloriously old-fashioned point-and-click turn-based RPG that sprang to life after one of the most successful Kickstarter campaigns in memory. Shadowrun Returns was released to pretty favorable reviews, but the developers were quick to acknowledge any perceived shortcomings with the title, and decided to try and address some of them with the new expansion, Shadowrun: Dragonfall.



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