Sunday, March 16, 2014

News::Next-Gen Face-Off: The Lego Movie Videogame

With the arrival of Lego Marvel Super Heroes on PS4 and Xbox One, Traveller's Tales decided to forgo the slick, low-latency 60fps set-up of the early PS2 games in favour of a less demanding 30fps update, using the saved GPU cycles to dramatically ramp up the level of effects work. Released just a few months later, it's not particularly surprisingly to see that The Lego Movie doesn't deviate from the course set out by the previous game, and is built upon the same core rendering foundations - lighting, shaders and post-process effects all take precedence over running at high frame-rates. As we've seen before, the results are spectacular, delivering a cinematic feel to the proceedings that enhance the more exciting moments throughout the game.



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