"I understand the skepticism. I imagine that I'm just one of many Dragonborns who revel in snowy single-player worlds and tend to keep traditional MMOs at arm's length, what with their fixed class archetypes, emphasis on looting and grinding, nigh-mandatory guild/group politics at high levels, and a heavy investment of time. Most MMOs follow a strict formula that can stifle creativity and exploration, so convincing the core Elder Scrolls fanbase to pay $15/month for an online MMO version is a tall order." ~ Nick Tan, GameRevolution
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