The most striking aspect of the presentation is Teslagrad nonverbal way it communicates with the player. No single sentence read or write throughout the game. It is a complex story, a baby is delivered in a home one stormy night by fugitive father, before leaving the house years later, hunted and chased all the way to a mysterious tower. This is where the player sees the history of the tower, the city and its inhabitants gradually revealed through pictograms, and even small puppet theaters.
via N4G: pc news feed http://ift.tt/LgN85I
via N4G: pc news feed http://ift.tt/LgN85I