GR-UK writes: "Most interestingly, de Plater revealed how the story and procedural Nemesis system would work together: "At certain points we really bring the story and procedural gameplay of the Nemesis system together. At some points, to advance the story, you have to eliminate/assassinate the war chiefs in this area. So we're sort of handing you from the story into the sandbox, and then playing in the sandbox and that advances the story and then we come back." That even goes as far as the player's "arch enemy", who'll be created in reaction to how the player progresses: "We try to not make the two things totally separate [story and sandbox], but make them integrated and make them support each other. Ultimately out of the Nemesis system we really want you to make your ultimate arch enemy and take this guy who's actually procedurally created but put him back into the story in a way that's meaningful."
via N4G: pc news feed http://ift.tt/1hs1hHt
via N4G: pc news feed http://ift.tt/1hs1hHt