Friday, January 10, 2014

News::Philosophy of Video Games - The Elder Scrolls V: Skyrim

The opening sequences of The Elder Scrolls V: Skyrim arent exactly Imperial propaganda material. The player has been kidnapped alongside members of the Stormcloaks, a revolutionary faction, and an Empire bigwig decides that the best policy is execute now, ask questions later, despite the player being conspicuously absent from her naughty list. Although the Imperial with a mediaeval clipboard sympathises, the player is soon face-to-blade with a rather large axe; but before said axe is introduced to the players neck, the person wielding it is distracted by an altogether unfriendly dragon, who has turned up to rain fire on the Empires parade. Still, the player escapes the chopping block; it seems that even clouds hiding dragons behind them have silver linings.



via N4G: pc news feed http://n4g.com/news/1432297/philosophy-of-video-games-the-elder-scrolls-v-skyrim