In a recent event, the developers allowed the press to experience the game straight from the start screen for thirty minutes. Within that time, it become clear what Dark Souls II co-director Yui Tanimura meant when he said that it would be more "accessible". ~ Nick Tan, GameRevolution
via N4G: pc news feed http://ift.tt/1ketpzE
via N4G: pc news feed http://ift.tt/1ketpzE