Saturday, January 25, 2014

News::Are Game Development Costs Set to Spiral out of Control?

Dealspwn writes: Last week we learned via a Eurogamer interview, that 2013s Tomb Raider reboot only started to make a profit nine months after its March release date, despite selling 3.4 million copies in its first three weeks. If it takes that long for a game that good that sold that well to actually make money, how long can companies afford to make similar blockbuster big-budget games? Tomb Raiders budget was reportedly around £60 million ($100 million), which is probably why Square Enix set their sales targets so high (5 million units) in the first month, which would have seem them move into the black straight away.



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