Dealspwn writes: Infinity Wards latest shooter, Call of Duty: Ghosts, hit the shelves this week and has again proved a big success, although not to the same degree as previous titles. Theres been a drop in sales, albeit one which could be explained by players waiting for next-gen versions later this month. The critical reception has taken a hit too though as the series dips into the dreaded yellow zone on Metacritic with a current average of 75 instead of the usual 80-90 range. Our very own Mr. Lester gave the game a 6/10 rating. Much of the criticism has been aimed at the games single player element, which is surprising, given that Infinity Ward should know what theyre doing by now. Have they become lazy? Are we expecting too much? Have our tastes changed? Or do we just want to get on with the multiplayer? Well, today lets tackle the single player side of Ghosts, by looking at whats strong and whats wrong with it.
via N4G: pc news feed http://n4g.com/news/1390761/the-highs-and-lows-of-call-of-duty-ghosts-single-player
via N4G: pc news feed http://n4g.com/news/1390761/the-highs-and-lows-of-call-of-duty-ghosts-single-player