The harsh reality of being an indie developer is that audiences and even other developers may not take a studio seriously until they've created a game for consoles, Octodad: Dadliest Catch developer Philip Tibitoski told Polygon.
via N4G: pc news feed http://n4g.com/news/1392583/industry-doesnt-take-you-seriously-until-you-make-a-console-game-says-octodad-dev
via N4G: pc news feed http://n4g.com/news/1392583/industry-doesnt-take-you-seriously-until-you-make-a-console-game-says-octodad-dev