AusGamers caught up with Ubisoft Montreal's Kevin Shortt to talk about how their open-world ticks. The full interview discusses a range of things such as hard-fail scenarios and dynamic play, collecting cars, building a HQ with safe-houes, the in-game economy, side-missions, interiors, weather and much more. From the interview: "Wind is definitely a part of the game. Whats cool about this engine (Disrupt) is we have a full wind simulation. Now it doesnt change the way you play, but what it does is it really brings some extra like, the wind is dynamic, right, and it just helps to pull you in."
via N4G: pc news feed http://n4g.com/news/1373054/watch-dogs-designer-talks-safe-houses-cars-economy-weather-interiors-and-more-ausgamers
via N4G: pc news feed http://n4g.com/news/1373054/watch-dogs-designer-talks-safe-houses-cars-economy-weather-interiors-and-more-ausgamers