Tuesday, July 30, 2013

News::What Bungie learned from making Halo


Bungie has revealed the lessons learned from its work on Halo, and how those experiences have fed into the creation of Destiny.


Speaking in the new issue of Edge magazine, on sale Thursday August 1, creative lead Joe Staten outlines where he feels the FPS genre’s future lies, and how Destiny aims to get there.


“I think we did two things well with the Halo games,” he told us. “One, we told a story that you can play by yourself or with a small group of friends. And two, we made a great hardcore, competitive game. Between those two choices we tried to do other things – Firefight, for example – but the options are very slim, and I think that’s true for most shooters. Between those two poles there’s a vast gulf of opportunities but a lack of choices. We want to very carefully bring those two communities together and open up those choices.”


Elsewhere in our cover feature, Staten adds that while the first Halo games were considered as individual experiences, Destiny is being developed with a longterm plan in mind.


“The big lesson [from Halo] is: if you don’t have a plan for the future, you’re scrambling to catch up with your own success,” he told us. “This time we’re planning for success, and that’s enabled us to imagine a future where many things are possible. It allows the plot a long arc, which is great. In Halo we certainly didn’t have that. We planned for an eight-hour experience then, two years later, figured out another eight-hour experience. This time we’re thinking about how you grow and evolve this world over many years, many hours. It’s a whole different mindset.”


You can read more about Destiny in the new issue of Edge magazine, on sale Thursday August 1.


The post What Bungie learned from making Halo appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/what-bungie-learned-from-making-halo-and-how-it-influenced-destiny/