Monday, June 24, 2013

News::Titanfall And Relatable Sci-Fi

Game Informer - One of the questions we had for Respawn was why the studio wanted to go down the sci-fi route with Titanfall. The reason came down to simple pragmatism. Theres only so far you can go if youre portraying [a conventional] military, says game director Steve Fukuda. A big part of it is if you want a guy to be able to leap buildings in a single bound or we want people to be able to cloak if you want people to be able to do exotic things and have somewhat outlandish things happen, it makes it easier if you can sort of explain it away or you have a mechanism for doing that, and sci-fi served that purpose.



via N4G: pc news feed http://n4g.com/news/1289693/titanfall-and-relatable-sci-fi