PCG:The studio behind this reinvention, Eidos Montreal, have previous experience with this kind of material. They were founded in 2007 for the specific task of bringing back Deus Ex and Thief, two games associated with an influential creative group that moved between the Looking Glass and Ion Storm studios at the turn of the last century, and are spoken about in the kind of hushed tones normally reserved for great artists or really old people. The games were bound by common ideals: first-person perspective, choice, immersion and the first reinvention, Deus Ex: Human Revolution, succeeded because it made excellent choices about what to keep from the original and what to update and improve. Now the same process is being applied to Thief.
via N4G: pc news feed http://n4g.com/news/1258054/pcgamer-thief-preview-garrett-returns-to-a-city-of-voyeurism-and-detail-power-and-character
via N4G: pc news feed http://n4g.com/news/1258054/pcgamer-thief-preview-garrett-returns-to-a-city-of-voyeurism-and-detail-power-and-character