Tuesday, April 2, 2013

News::A New 'Thief' Is Coming--What It Can Learn From Last Year's Excellent Stealth Games (Part 1)

MTV Multiplayer - Eidos Montreal's 2014 release of "Thief" has the misfortune (arguably) to arrive after the well-received "Dishonored," a game whose look and feel was inspired by the Eidos franchise and is fresher in gamers' minds. And look, conceptually, I've admired the stealth game more than I've actually wanted to play it. Give me a game like Ubisoft's first few "Splinter Cell" games, and I'll politely acknowledge the intricacies of the level design which are driven by deliberate, cautious encounters (or non-encounters) with trigger-happy, heavily-scripted enemies. Looking at something like "Tenchu" it was about limited input for an over-matched player character in tightly-controlled game worlds of trial-and-error survival and typically, I've hated every minute of them.



via N4G: pc news feed http://n4g.com/news/1223894/a-new-thief-is-coming-what-it-can-learn-from-last-years-excellent-stealth-games-part-1