JIG: A young woman named Dayona calls you to her sprawling Mediterranean estate. She's got a problem with things going bump in the night and she thinks maybe, just maybe, it might be related to the crypt built into her foyer that constantly emits eerie howling, beams of light, and sickly green faces while making the whole room shake. Bless her little heart. Of course, I can't make fun of her too much, since your bright idea when you find the shaking, moaning, be-demoned coffin causing a ruckus down there is to immediately open it, letting loose the ancient evil inside that carries Dayona off and sparks the start of an ancient prophecy.
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