Wednesday, March 6, 2013

News::BioShock Infinite interview with the 'gamer' inside the development team - MMGN

Design Director Bill Gardner: A lot of times companion characters fall into the trap of being an escort mission and forcing you to protect them. I personally cant stand that. Nothing turns me off more than losing or dying and failing a mission because the companion character cant figure out how to hide.



via N4G: pc news feed http://n4g.com/news/1186691/bioshock-infinite-interview-with-the-gamer-inside-the-development-team-mmgn